Game Assessment – Dead Space 2: Restricted Version (PlayStation 3)

The long-awaited, much-anticipated return of improvisational Necromorph slayer Isaac Clarke has finally arrived. A direct comply with-up to the critically acclaimed 2008 survival horror third-person shooter Useless Space, Dead Space 2 – developed by Visceral Video games and printed by Electronic Arts – sees a leaner, meaner, way more vocal Clarke grabbing his trusty Plasma Cutter once once more to avoid wasting the day… and hopefully this time, his dementia ridden mind.

Download

The unique Useless Area ended on one thing of a cliff-hanger when sole USG Ishimura survivor Isaac Clarke destroyed the mysterious ‘Marker’ behind the Necromorph infestation and escaped into area, Dead Space 2 PC gameplay only to have his dead girlfriend leap out at him from the shadows as the final credit rolled. If this all sounds somewhat vague – or maybe entirely unfamiliar to you – worry not: the sequel provides a handy catch-up video for forgetful fans and newcomers alike to get themselves nicely and truly up to speed.

Which is simply as nicely, as Dead Space 2 wastes no time getting began. As the sport begins, Isaac finds himself waking up with no reminiscence of the previous three years. He is carrying a straitjacket in a hospital on the Sprawl, a densely populated metropolis constructed on a shard of Titan, one of Saturn’s moons. Inevitably, there may be an outbreak of Necromorphs and earlier than lengthy, Isaac is operating down darkish corridors without the usage of his arms, fleeing from a complete host of unspeakable horrors. It’s a superb opening that gets straight to the point and concurrently showcases Isaac as a new, improved protagonist with both a face and a voice that gamers can emotionally buy into, iconic go well with aside.

Dead Space 2 is a true sequel in practically every sense of the phrase. Trusting that players can have already completed the first recreation and can subsequently be comparatively accustomed to the franchise’s unique gameplay mechanics, developer Visceral Video games makes the returning ‘Stasis’ and ‘Kinesis’ modules accessible very early on, permitting gamers to freely slow down enemies and manipulate objects as they hack off limbs – still the staple gameplay element. Although that is admittedly nothing new, all of it works so way more fluidly right here than it did in the unique sport. Isaac strikes smoother and sooner than ever earlier than, the upgraded engine making slowing down an enemy Necromorph, capturing off its head, stasising its claw after which utilizing stated claw to impale a second enemy to the wall a wholly legitimate plan of attack. Players can now use a medipack (Circle) or refill their stasis (Triangle) with the click of a button too, negating the necessity for any clumsy mid-battle inventory juggling: in different phrases, an absolute godsend.

The zero-gravity sequences have also been given a whole overhaul. Where before Isaac might only stroll on walls, he can now hover in-between them, anchoring himself to the nearest floor at will. Jets emit from the footwear of his suit, permitting him to fly by means of house like a darker, scarier model of Iron Man. At one level throughout an early level, Isaac reaches a missing carriage on a shifting practice. Whereas in the earlier recreation this is able to have offered an impassable impediment, Isaac now simply jets ahead in direction of the following carriage. This is what a good sequel ought to at all times be about: familiarity mixing with real improvements to create an experience that nonetheless manages to amaze and delight. Sequences performed alone in space are surprisingly peaceful and lovely, contrasting starkly with the extra adrenaline-fuelled sequences of fast-reflex freefalling. They provide much-wanted respite in a sport that’s otherwise solely relentless from starting to finish.

So, what else is new? They peek around corners earlier than charging at you and their pack mentality will present an actual drawback for those who don’t keep your guard up at all times. Different enemy sorts are less powerful however rapidly turn out to be a nuisance if they get too close, equivalent to ‘The Pack’, horrific childlike Necromorphs that sprint in direction of you with claws for hands. The terrifying Velociraptor-fashion enemies, aka Stalkers, are a excellent addition to the common enemy roster. Blow out a window and enemies – as well as anything else not bolted down – will likely be sucked out into house, with Isaac following to his death in the event you don’t handle to shoot the dangling crimson emergency button fast enough. The set items are also way more frequent and impressive, breaking up some of the repetition Dead Space was quite rightly criticised for, although they sadly cluster extra in direction of the beginning of the sport.

Elsewhere, The Sprawl as a location stands out as a marked enchancment over the USG Ishimura, which frequently felt too mechanical and cold to be an actual, lived-in place. Right here, the realism – and therefore the horror – is amplified by the places, which embody a Unitologist Church, huge dwelling quarters, a nursery and a purchasing mall. Whilst none of those locations fairly convey the depth seen in different atmosphere-centric video games, resembling Bioshock’s underwater metropolis of Rapture for instance, their inclusion definitely strengthens the illusion of the city total and provides an enhanced sense of exploration. The disposal of self-contained chapters is a sensible move too, making the game move rather a lot smoother as a narrative complete.

The largest improvement overall though is Isaac himself: he really grows as a character during Dead Space 2. The new hacking mini-video games, in addition to a few of the bigger puzzles, highlight Clarke as a resourceful, brilliant engineer. The fact that he is now voiced – and voiced properly – additionally adds plenty of punch to his slipping sanity, as well as much-wanted poignancy throughout scenes where it’s shown he still hasn’t let go of his beloved Nicole. New feminine lead Ellie is properly not inserted as a love interest either: as a substitute, her interactions with Clarke sparkle with real comradery, as well as offering occasional comedian relief. Jason Grave’s rating glues all the pieces collectively terrifically; the inclusion of sombre violins perfectly matching Isaac’s new, tormented persona.

The inclusion of a HD port of the previously Wii-unique on-rails shooter Useless Area: Extraction (PlayStation Transfer appropriate) with the Restricted Edition of Dead Space 2 on PlayStation three makes which console provides the most effective experience a no-brainer, especially because it is the same value because the common edition. Although each the Xbox 360 and PlayStation three versions offer comparable experiences otherwise, the fact that the latter is offered on one disk moderately than two additional sweetens the deal. Multiplayer is a new inclusion that although fairly enjoyable – Humans vs. Necromorphs deathmatches with various objectives – doesn’t provide something special and positively doesn’t warrant its personal paragraph here. EA appears keen to fight future losses through second-hand sales by making multiplayer require their Online Move (retail copies come with a redeemable code) however honestly, I don’t suppose gamers shall be lacking out on much if they only follow the main 10 hour single participant game.

Total, Dead Space 2 is a superb sequel that does a hell of numerous things right. Sure, it’s considerably unbalanced, with a robust first half adopted by a barely weaker second half that tends to rely on repetition (spawning enemies) and old tricks (darkish, generic corridors) greater than it should. Isaac Clarke is destined to become a gaming icon: he’s a strong leading man that has hopefully now risen above being observed merely due to the coolness of his numerous engineering fits. Nonetheless, none of this will take away from the truth that Visceral Video games have taken dangers with their central protagonist and ended up with a superbly realised hero that players can really care about and relate to. Add to this a surprisingly gripping storyline, breathtaking graphics and improved gameplay – in addition to extensive weapon and upgrade choices that add immense replay value – and we have already got an early contender for game of the yr. A sci-fi horror gaming traditional.

9 OUT OF 10

Fee this:

Share this: